[fltsim.0]
title=shj_kumano
sim=shj_kumano
model=
panel=
sound=
texture=

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=20
length=30
takeoff_start=-8.46,14.900,-47
takeoff_stop=-8.46,14.900,-10
landing_start=0,0,0
landing_touch_down=0,0,0
landing_stop=0,0,0

[platform.0]
; platforms are the actual surface that the planes
; land on.  You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers.  e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.


vertex.0=-2.450,11.150,01.90
vertex.1=-2.450,11.150,-55.80
vertex.2=-13.450,11.150,-55.80
vertex.3=-13.450,11.150,01.90

[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale  = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale  = 1